Published inSUPERJUMPReal Politics and Political Theory in Role-Playing GamesWhat can we learn from the political fiction of some good RPGs (and what RPGs have to learn from real politics and political theory)Mar 14, 20221Mar 14, 20221
Published inSUPERJUMPWhy Random Encounters Shouldn’t Disappear in RPGsHow random encounter system can be designed in a modern and enjoyable way in current RPGsFeb 14, 20222Feb 14, 20222
Published inSUPERJUMPAuteur Theory and Video GamesSometimes a video game is like a novel, freely conceived and planned by a single author, a door to his personal and imaginary homeJan 28, 20221Jan 28, 20221
Published inSUPERJUMPThe Poetics of Narrative Design in Video GamesHow to make the fictional worlds of video games more immersive and convincingDec 9, 2021Dec 9, 2021
Published inSUPERJUMPThe Rashomon Effect in Vagrant StoryHow to provide unique experiences in video games with a story told by contradictory perspectives of different charactersNov 3, 20212Nov 3, 20212
Published inSUPERJUMPThe Definition of Design by SubtractionHow to make more with less in video games through minimalist and coherentist designSep 4, 20212Sep 4, 20212
Published inSUPERJUMPThe Science of Battle Systems in Quasi-Action RPGsGame design concepts for creating different combat systems in RPGsAug 4, 20211Aug 4, 20211
Published inSUPERJUMPWhat is the Difference Between Western and Eastern RPGs?The history of RPGs and their ways of storytellingJul 27, 20213Jul 27, 20213
Published inSUPERJUMPThe Evolution of Textual Immersion in Video GamesHow the development of text in video games through the ’90s brought us closer to their worlds and charactersJul 1, 20211Jul 1, 20211
Published inSUPERJUMPDo Video Games Need To Be Entertaining To Be Good?Why some titles can be considered great and not be funMay 11, 20213May 11, 20213