Vítor M. CostainSUPERJUMPReal Politics and Political Theory in Role-Playing GamesWhat can we learn from the political fiction of some good RPGs (and what RPGs have to learn from real politics and political theory)12 min read·Mar 14, 2022--1--1
Vítor M. CostainSUPERJUMPWhy Random Encounters Shouldn’t Disappear in RPGsHow random encounter system can be designed in a modern and enjoyable way in current RPGs13 min read·Feb 14, 2022--2--2
Vítor M. CostainSUPERJUMPAuteur Theory and Video GamesSometimes a video game is like a novel, freely conceived and planned by a single author, a door to his personal and imaginary home11 min read·Jan 28, 2022--1--1
Vítor M. CostainSUPERJUMPThe Poetics of Narrative Design in Video GamesHow to make the fictional worlds of video games more immersive and convincing13 min read·Dec 9, 2021----
Vítor M. CostainSUPERJUMPThe Rashomon Effect in Vagrant StoryHow to provide unique experiences in video games with a story told by contradictory perspectives of different characters12 min read·Nov 3, 2021--2--2
Vítor M. CostainSUPERJUMPThe Definition of Design by SubtractionHow to make more with less in video games through minimalist and coherentist design13 min read·Sep 4, 2021--2--2
Vítor M. CostainSUPERJUMPThe Science of Battle Systems in Quasi-Action RPGsGame design concepts for creating different combat systems in RPGs12 min read·Aug 4, 2021--1--1
Vítor M. CostainSUPERJUMPWhat is the Difference Between Western and Eastern RPGs?The history of RPGs and their ways of storytelling14 min read·Jul 27, 2021--3--3
Vítor M. CostainSUPERJUMPThe Evolution of Textual Immersion in Video GamesHow the development of text in video games through the ’90s brought us closer to their worlds and characters10 min read·Jul 1, 2021--1--1
Vítor M. CostainSUPERJUMPDo Video Games Need To Be Entertaining To Be Good?Why some titles can be considered great and not be fun11 min read·May 11, 2021--3--3